The red hound, with red stuff or maybe flames, but anyways, I just wanted to try some practice at doing a walk cycle with a creature with four legs, it's been a long day.
An extra sketchy update for my Digital Audio and Video class project. I must admit this has been a learning experience, at the same time I feel that I've had to do some kinda magic rush work with this one. But that's okay, atlease most of the work is somewhat done and sketchy. In about 7 hours though, I'm going to be on a plane for Jamaica and I won't be able to work on anything for 4-5 days! Now I'm going to sleeeep!
Here's a short How To, I hope could be of help to someone who'd be interesting in learning how to set up a 3D model for lip synching, or any kind of dialogue animation in 3Ds Max. I'm sure that this could be useful in other 3D applications as well. This is kind of what you can end up with: When you've completed a 3D model that you want to to be able to animate with facial expressions, and have a character's mouth animate along with a dialogue. One way that you can achieve that kind of animation is with the use of a Morpher modifier. I'm going to explain the process of setting one up, don't worry, it's very simple! This is an example of a completed head model, it could be textured or not, it's entirely up to you. From this point, you won't be able to do much animating to it's facial expressions or do an lip sync. Why? That's because you have to apply a morpher modifier on the the main head model. Next, you'll be making copies of...
Welcome back to my artist blog! If you're a returning reader, thank you for sticking with me through my extended hiatus. If you're new to my work, allow me to introduce myself: I am an artist specializing in digital art in Clip Studio and my work often explores themes of landscapes with wild, often fantastical themes, I'm also dabbling in 3D and exploring Blender as a means to expand my knowledge in making enticing and beautiful 3D images, and eventually animations.
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