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Showing posts with the label class

Z-Depth

If you've been in any math class, I'm sure you'd remember the grid were you plot points, X coordinates go left and right, Y, goes up and down. Then, there's the Z, which goes toward and away from you. So the challenge of this project was to create the feeling of depth in an environment. As if you were traveling into it, I of course, opted to paint all of the visuals myself in photoshop for necessary practice, because I could have used images from the internet instead. I wanted to give the feeling of going into another world, from a room with a broken wall, into a lush forest which leads to temple deep within. I really like how this turned out, and I'd definitely use something like this in any animated series that I'd do, because it truly creates the feeling of depth in the environment. To push it even further, I could have animated elements layered and really broaden the horizons.

3d Character Animation: Final

Here's the final animation for my 3D character animation class. Yes, more classwork! So much it can drive you crazy! Well it's a learning experience, which I'll be taking to any project I'll work on. This class really made 3d animation a lot easier to grasp and there's so many different techniques for getting the same thing done. It's really choosing the one which will be truly beneficial is what comes with experience.

Principles of Animation Final

And so, another very great class is over, and finally some break!! The video is the accumulation of what I learned in the Principles of Animation class for five weeks, all put into one. The 12 basic principles of animation are, Timing, Squash and Stretch, Anticipation, Staging, Straight Ahead, Follow through and overlapping, Slow in Slow out, Arcs, Secondary Action, Appeal, Solid Drawing. Of course there are now close to 28 used today, but they are mostly derived from these principles. Here's a link to  12 Principles of Animation . So now, I'll hopefully have more time to do some of my own projects :p

Around this time....

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Is usually when I complete my classwork, after spending a large amount of the day doing random things like playins Sega Genesis. I just got re-obsorbed into the old genesis for some crazy reason. Possiblitly due to the fact that I found one practically on the floor in good condition. With one of my favorite games; in the genesis, sitting there in the original box. So ofcourse Im going to give it a whirl.  That up there isn't my classwork btw....it's for an upcoming intereting project Im planning...so stay tuned!

Being Busy

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Yes, I know it may be hard for some to think that it's possible. However, I'v been super busy with my classwork. But honestly I'm loving every assignment that's been tossed my way. I've been taking an anatomy class and a visual indication class, with those cool prisma markets and stuff. Let me tell you making a highly detailed image with markers is every bit as tough as you'd think, really. I'm a lot more interested in my anatomy class, it's pretty interesting drawing a bunch of muscles and bones!