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Showing posts with the label 2D art

Welcome Back: An Update on My Seemingly Nonexistent Artistic Life

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    Welcome back to my artist blog! If you're a returning reader, thank you for sticking with me through my extended hiatus. If you're new to my work, allow me to introduce myself: I am an artist specializing in digital art in Clip Studio and my work often explores themes of landscapes with wild, often fantastical themes, I'm also dabbling in 3D and exploring Blender as a means to expand my knowledge in making enticing and beautiful 3D images, and eventually animations.

Blowing up the blogosphere!

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I know it's been forever since I've updated the blog, so, Merry Christmas, Happy New Year, and all the good stuff. It's been forever, so I'm throwing out some new sketches, and ideas. Bound to be more on the horizon, let's just hope it's not for another year.  : [ 

Landscapes

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Sketch for the day

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Something I had in mind to sketch for today, I wasn't really expecting it really. If only more ideas flowed through me as this has, I would have a manga published already! :P

Queen of the Forest

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I haven't painted in a while, and I wanted to give it a try and see what I can do. I'm not completely sure this is completely finished, but I kind of like how it's turned out so far.

Concept Environments

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These were completed for a project I'm doing along with other students in Pre-Production. So far it's been really nice working with others for a common goal. I've been gone for so long due to not even having internet after I recently moved. Then my hard-drive decided to die on me. So it's been quite crazy over the last few weeks. I hope to get fully back on track with the updates. More on this interesting project soon! :)

RPM Energy Drink Animation

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Well, back again in full force, well, kinda. Here's a short animation I did in a previous class, advanced animation principles. It was a very fun class actually, learned a lot of new things on animation, like how to really get the feeling of weight in an animation. I also improve a bit more on the timing of movements in an animation.

Special Encounter

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A short animation I did in Flash, I haven't used flash before this, for years. So when the class was oriented around using Flash, I was pretty excited to be able to use it again. We had to break up the characters into different parts, like arms, legs, torso, head, etc, and animate the different parts using motion tweens, and in some cases frame-by-frame. The backgrounds were painted in photoshop, and imported into Flash.

Z-Depth

If you've been in any math class, I'm sure you'd remember the grid were you plot points, X coordinates go left and right, Y, goes up and down. Then, there's the Z, which goes toward and away from you. So the challenge of this project was to create the feeling of depth in an environment. As if you were traveling into it, I of course, opted to paint all of the visuals myself in photoshop for necessary practice, because I could have used images from the internet instead. I wanted to give the feeling of going into another world, from a room with a broken wall, into a lush forest which leads to temple deep within. I really like how this turned out, and I'd definitely use something like this in any animated series that I'd do, because it truly creates the feeling of depth in the environment. To push it even further, I could have animated elements layered and really broaden the horizons.

Walk + Panning Background

Here's the completed walk cycle, and also a background I painted in photoshop to add into the project. You know, it's always great to have the character's environment to be clearly defined. Having the environment clearly defined, really brings a new element of life and depth into any animation. The quality of my animation has surely improved, I remember the first walk cycle I had to do and it was okay at the time. However, it was very jittery and inconsistent, this one, is so much more consistent and I kind of like the result. 

New walk cycle!!

Here's a new walk cycle done for digital ink and paint. It's still kind of rough, but much better than the last attempt. At some point I want to add the inbetweens so that the motion is a lot more smoother than were it's at now. Next I've got to make a background and have the walk cycle play over a panning background. So that should be fun. Another short animation for the same course! A head turn, I did this before the walk cycle and it was earlier in the course. Seeing it now, there's a lot of things about it I would definitely fix and do it again.

Sonic Anniversary Poster

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This poster was for Sonic's 20 yr Anniversary, even though I'm sure it's a bit late. I did the line work and colors in manga studio. So this made it one of the first drawings I've made on that program and I'm starting to really like it. It's really simple to ink the sketches, and get a very clean result.  So the idea just came to me, and it wanted it to look like Sonic is speeding through these two high performance cars, like nothing. Very fun stuff, I'll try to do some more, based on many other video game characters.