November 19, 2012

30 Days of gestures! Days 29-30!!




The 30 day challenge is up! I've learned a lot from these days of drawing gestures. While, I feel that I still have a long way to go, I will continue to learn and improve a little more each day. Now, to go and do something completely different. 

November 17, 2012

30 Days of Gestures! Days 26-28




November 15, 2012

November 11, 2012

30 Days of Gestures! Days 21-22




About 8 more days left. Not completely sure I've improved at the gestures so much, but in comparison to day 1, I feel a lot more comfortable within a smaller time frame figuring out the line of motion for each gesture, and my lines do seem a little more confident, with a lot less of the shaky lines while trying to draw the contour correctly. I already know, that after these 30 days are up, there's still going to be a lot more to practice.

November 6, 2012

Gestures! Days 15-17!




Well! Due to certain events I wasn't able to do the last two days. But do not fret, because I've taken the time and done them all the keep right on track! I will not lose track of this 30 days of gestures. No matter what comes up. :)

November 1, 2012

Gestures! Days 11+12!




A two in one day special! Because I forgot to post one yesterday!  

October 26, 2012

Portrait Sketching



Gesture Drawings - Day 7


Day seven of drawing gestures! I know the pictures aren't too great of quality, for today I wanted to complete them in a more traditional style, rather than digital drawings. I had to take a picture of them, as the pages were waay to big for my scanner. Many more days to go, sometimes I really do wonder if these gestures will help improve my figure drawing, and develop my drawing skills to a newer level. Only time and continued practice will tell.

October 23, 2012

October 22, 2012

30 Days of 30 Second Gestures Day 3



Almost forgot to post day 3's gestures! :p I've been learning some interesting methods from veteran artist, Glenn Vilppu. I've learned that there's lot more to the gesture that just racing to get them done. There's a very important way of seeing the model and getting that "feeling" rather than trying to just copy what I see.

October 21, 2012

Lion Character Armor Sketch



The lion's body is basically almost done. It was mainly done in Zbrush, I then saved out some pictures and painted over them so I can get an idea of how the armor is going to look when everything is done. Well, at least hopefully, if everything works out..

30 Days of 30 Second Gestures - Day 2


Made it to day two! Let me tell you..sometimes these aren't as easy as they look. The trick is finding the line of action, within about 2 seconds of beginning the drawing. Which can be thought of as an imaginary line representing the spine. Then quickly set the positions for the major body parts, the pelvis, torso and head, and so on.

October 20, 2012

Landscapes



30 Days of 30 Second Gestures!


I know it looks quite messy!! However, I'm going to try and achieve 30 days of drawing gestures for some extra practice. I hope it won't be like the last 30 day challenge with the characters that I  did not complete and I still feel a bit sour about that. So hopefully, I will complete this, and come out much more a refined and more fluid artist.

The purpose of these gestures is to really loosen up my drawing lines and the poses for the body, the body's movement will look more fluid and less rigid and stiff, which tends to happen when you focus on making one drawing look pretty for 8 hours. So instead, I'm going to focus on getting that fluidity and "feeling" behind the pose, before doing a drawing for 8 hours, and then finding out later on that it looks very stiff and lifeless.

October 12, 2012

Sketch for the day



Something I had in mind to sketch for today, I wasn't really expecting it really. If only more ideas flowed through me as this has, I would have a manga published already! :P

October 11, 2012

Bunny Girl 3D Character Turnaround

Watch it!



    I know I haven't been around, or updated for a while, I've been a little busy of course, I've been working on this character! This character is fully rigged and animatable, but I made a slight miscalculation, and did the texturing after doing the skinning and rigging, so going into Zbrush and doing the UVs there, changed the model so the rig has to be re-skinned to the new mesh from Zbrush. I learned that I have to get into texturing the model as soon as I'm done with the modeling, otherwise I have to re-skin the character to the rig, in this case.

    Well I've also have been drawing up some sketches for the next character I'm going to be creating soon, one that might be a lot more difficult as far as the detail that I see in my mind, but if it works out according to what I have in mind it should be pretty epic!

    So here's the 3D turnaround for the character I've been working on for some practice and to place into my portfolio as a piece.

    The modeling was done with Maya, Zbrush for certain areas, and Photoshop for the textures.

    I'm going to go into modeling a range of different animal and human characters and guess what's next? I'm thinking of a lion, but he won't be just any ordinary lion. Think hulkish, veiny, sharp teeth, with pretty detailed armor, with damage detail, and all the sweet stuff. I hope it comes out as I have it envisioned in my mind.




August 30, 2012

Self Sculpt



Trying to sculpt myself in Zbrush.

August 29, 2012

Showering by the Waterfall


A painting done today, just an idea, and I wanted to put it out there.

August 26, 2012

5 Minute Gesture Poses


A series of 5 minute gesture sketches, to get some practice in. :)

August 16, 2012

Queen of the Forest


I haven't painted in a while, and I wanted to give it a try and see what I can do. I'm not completely sure this is completely finished, but I kind of like how it's turned out so far.

August 12, 2012

Clips from "The Big Game"







Here are some renders of a project that we've been working on in my Production class. It was really interesting working along with everyone and I ended up doing most of the animation in the project, which I can't complain about at all, it was great practice.

When it's all edited and fully completed, I will most likely put up a video here as well.

Good news is that if everything is completed in time, this animation will be shown at the MIA Animation Festival! To know that the big guys over at Disney, Cartoon Network, Blizzard, Nickelodeon, and more, might get to see what I've worked on, is actually really amazing, it probably hasn't dawned on me yet, but I'm looking forward to it!

More info on MIA Festival: http://miaanimation.com/Festival.htm

July 29, 2012

Angry Squirrels

video
video

Here's a rough play blast animation for a project we're working on, it's been a lot of fun and we've been learning a lot about being in production with a group to get a project completed. As you can see, I I'll be doing more shots. It's been a blast.'m responsible for the animation for these two shots for now, there's bound to be changes to these shots to improve upon it, but I sure hope I'll get more shots to work with.

July 28, 2012

Cyclops

Drawing done for a mythological T-shirt design for Deviantart. I'm thinking of actually putting this on a t-shirt, I wonder if anyone would be interested.

June 29, 2012

Concept Environments

These were completed for a project I'm doing along with other students in Pre-Production. So far it's been really nice working with others for a common goal. I've been gone for so long due to not even having internet after I recently moved. Then my hard-drive decided to die on me. So it's been quite crazy over the last few weeks. I hope to get fully back on track with the updates. More on this interesting project soon! :)